So I'm getting on with this project and I'm actually enjoying in quite a lot, interesting themes and its character art. Double win.
So I've got my concept pretty much nailed down, but have yet to produce a final pretty concept as its time to get the modelling done. Below is a selection of silhouettes I produce, and so far I'm loving number 3, its got an interesting silhouette and reflects the character really well – lower class’s work in the guts so they’re skinny, a lot of skin showing as they work in hot environments, because of this their skin will be loaded with burns, boils and dirt. Then a few satchels to carry tools, and a rag stuffed under his braces to wipe away the sweat, and a piece of salvage as jewelry.
Currently I’m in the sculpting stage. This is my first proper attempt at sculpting someone with a very low fat content (usually I’m sculpting super buff people or fully clothed people), and I’m having some trouble with it, especially the back/scapula. Even with a handful of references and a few anatomy books by my side I’m not 100% satisfied with it. Some parts don’t look natural – 2 different muscles/bones don’t blend in well (maybe too many hard edges/lines?). But I've been at it too long and so I've got to move onto the over items to hit my daily milestones, something I’m determined to do these days.
|Zbrush sculpt WIP|
Should have the final highpoly done in the next few days.