Different ways for the player to interact with the game
other than the traditional d pad and buttons have been around since the early
days of gaming. But only in recent times, since the wii came out really, that
the mainstream audience has started to buy into it. But just because the
mainstream is buying into it doesn't mean it’s more immersive than something 10
years ago.
I’ve used quite a few peripherals in my gaming life. Only a
few have really helped with immersion, the rest have been a feeble attempt at
it. Steering wheels, for example, are an absolute blast to use, especially when
its link to a gear box and pedals with force feedback. Drifting round the corner and fighting the
force of the wheel kicking back couldn't really get any better for me, and
that’s probably because its replicating driving a car pretty well. I don’t
really have to think about what im doing, it just comes naturally (even when I didn't know how to drive), that’s down to it being intuitive.
On the flip side, peripherals to enhance any sort of
shooting game has never worked well. Yeah, pointing a ‘wand’ at a screen
is slightly
better than moving an analogue stick on a controller, but it still doesn’t feel
like I’m actually there shooting a gun. Even when the wand is placed in a gun
casing (oooo plastic, how realistic). When it is, it does feel kinda cool
holding it and pulling the trigger, but it doesn’t feel realistic, I don’t feel
like im there, holding an actual gun. This completely takes me out of the
immersion, im just constantly thinking to myself that im hold this big red gun made of plastic, makes me feel like a kid and kinda stupid. One
thing ive never seen in a shooting peripheral is some sort of reloading
process. Pressing a button on the side of the gun to reload it really kills the
realism for me. Ive never seen a gun where you can release the mag then put a
new one in, id love that. Someone invent that.
The peak of gaming accessory realism...... |
As the years and consoles generations go by we’ll see loads
of attempts to merge reality and fantasy together(many of them pathetic im
sure). But unless something spectacular
comes outs I really don’t see any of them taking off. Video games to me, and im
sure to most people are a way to chill out and break away from reality. The
last thing I want to do after having had a long day of doing work is jump
around and waving my hands about like an idiot. I just want to slouch on my
sofa bashing some buttons. I don’t think we’ll be seeing much more of this
motion controller idea. People are finally getting over the craze of motion
controllers, bout time too. This article explain why in a bit more depth: http://www.craveonline.com/gaming/articles/177457-has-motion-control-failed
But one thing which I do favour with some of these
peripherals is the new wave of fitness games were getting, im not a fan of it,
but I think it’s a good move. I know some people hate the thought of going to
the gym to work out, and find that boring. But with games like wiifit it does
get people to interact with a game in a healthy and entertaining way. Marinating
a healthy life is a good thing, people know that but some can’t be bothered to
move out of there house to get some exercise. Developers/publishers know this
too, so they are capitalising on it, and I don’t blame them. They get their
money and people get healthier. Win win situation.
One thing I love seeing on every console generation is how each company is taking a new/different
approach to the form factors and style of the console and the controller. The
last few decades all consoles suffered from brickingitis. Every single one was
some form of a box and a box isn’t the prettiest thing to look at. The
controllers were slightly better though. The first few of them were boxes, but
then they started to understand that holding a box for a few hours did nothing
but hurt the players hands. So they started to look into ergonomics and put it
into practice and because of that we start seeing some comfortable controllers.
Now it seems like it’s pretty important factor for some people - I’ve heard of people
buying a 360 over a ps3 just because the controller fits in their hands better.
Also rumours are that Microsoft never did (and still don’t) well in the east Asian
market as the Xbox controller was too large for their smaller hands, even still
when they released a smaller controller to suit their needs . So it seems like
people are starting to express themselves with their wallet. Making it big
business for companies to get it right.
Really wish people didn't kick off about this. Its supposed to be very natural to hold |
Another thing developers/publishers are trying to push
alongside these new motion controllers is 3D. To me 3D enable games are just
developers jumping on the whole 3D bandwagon to milk a bit more extra money
from the ill-informed customer. I don’t believe it adds anything to immersion
or gameplay. Also with the current state of 3d technology and popularity, it
alienates a big percentage of the market because very few households have a 3d
ready tv and some people do not react well to playing 3d games for long periods
of time, if at all ( Im one of these people).
I will hand it to some companies trying to do something new, but some of them are really going in
the wrong direction. Take this article for example:
http://uk.gamespy.com/articles/974/974711p1.html
The first one is a helmet you put on to “feel the impact of getting shot in the head”. Yeah that’s something I really don’t want to experience when playing a FPS.
http://uk.gamespy.com/articles/974/974711p1.html
The first one is a helmet you put on to “feel the impact of getting shot in the head”. Yeah that’s something I really don’t want to experience when playing a FPS.
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