The British Library have partnered up with Crytek and Game
City to allowing top students from game art related courses throughout the UK
to create historically accurate levels using the British Library’s maps. The
maps to pick from are Stonehenge, Pyramids of Giza and 17th century
London.
A bit more info here : http://www.crytek.com/blog/crytek-challenges-students-to-go-off-the-map-with-cryengine--3
A few weeks back we were giving the amazing opportunity to
be a part of this, plus it lines up with our group project quite nicely. We
were not giving the choice on which map we wanted create, we were told we had
to recreate 17th century London. I don’t blame them, as the other 2
maps are just completely uninspiring, artistically and technically. This map
will push our skills as artists.
We have to re-imagine 17th century London (just
before the Great Fire) in 3D, using the power of CryEngine from Crytek. The really nice
thing about this is that it’s a competition between 10 different university
from the UK and I’m pretty competitive, so I’m determined to get first place
and with the team we have, I know we can. If we do come in at a high place/win
it, I think we have a level flythrough/presentation at Game City. Not only will
that boast my self-confidence, but it’ll be a massive highlight on my portfolio
to potential employers. Its experience and achievements like that which will
give me the edge over other students applying
for jobs. I’m sure Game City will be full of head-hunters looking out for new
talent to snap up too, I want to be ones of those people who get snapped up. So
I need to do everything I can impress them.
The first week we discussed what area we wanted to do and
got down some basic ideas. We wanted to stay true to the real events (The Great
Fire), so as homage to it, we will model Pudding Lane and the surrounding
areas.
The second week we went to the British Library where we got
many pictures of the maps made from around that time. The team then started to
research into the history and to knock out some quick 2d concepts. As I’m
stronger on the 3D side of things, I was tasked to model a detail white box of
pudding lane from the actual maps we got hold off from the library. Doing this
gave the other people a good start with the concepts, as they could paint over
the renders. But it also gave us a general feel of the level and a good idea on
how to approach the modular buildings.
Basic whitebox of Pudding Lane |
Basic whitebox Pudding Lane |
The third week we prepared for our group presentations and
carried on with our tasks set from the week before.
The forth week we all agreed to make enough individual
assets which could be put together to make several different houses.
Below you can see an example of how we are going to approach
the buildings. Creating it in a modular way allows us to create many unique
houses in a short amount of time. Which is a very effective technique for the
scale we want to achieve.
Selection of all the unique assets i made |
Using the above assets in different ways allowed me to build 2 different houses |
That’s it for now, ill post an update soon on my progress
with the project. Or head over to our group blog here: http://puddinglanedmuga.blogspot.co.uk/
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