So after a bit of hard work I think im finally finished with this project.
Being honest with my work I'm not 100% happy with it, the image in my head looks nowhere near what I wanted, and comparing my final piece with others doing the same project doesn’t make me feel any better (I guess all aspiring artist have this probably of never feeling good enough. I'm one of the many). I did have fun with this project though, trying to get the viewer asking questions and connecting with the image. Hopefully that comes across.
The picture does get across some of the rules I made, well I think so anyway. But I still feel like somethings are lacking from the image which could reflect the rules better. I would’ve like to get more little objects on the floor such as hammers, nails and more household items to suggest the house was ransacked quickly and the occupants where taken by surprise. What I do like from the image is the strong contrast from the broken glass door and the rest of the room. I see this image as a starting point of the game, where the player can explore the room/house and might feel partly claustrophobic and open to attack and will start to ask question about what is happening from the objects/clues around the house. These could be answered when the player exits the house from the only way possible, the bright light from the broken sliding door.