So I'm getting on with this project and I'm actually enjoying
in quite a lot, interesting themes and its character art. Double win.
So I've got my concept pretty much nailed down, but have yet
to produce a final pretty concept as its time to get the modelling done. Below
is a selection of silhouettes I produce, and so far I'm loving number 3, its got an
interesting silhouette and reflects the
character really well – lower class’s work in the guts so they’re skinny, a lot
of skin showing as they work in hot environments, because of this their skin
will be loaded with burns, boils and dirt. Then a few satchels to carry tools,
and a rag stuffed under his braces to wipe away the sweat, and a piece of salvage as jewelry.
Currently I’m in the sculpting stage. This is my first
proper attempt at sculpting someone with a very low fat content (usually I’m
sculpting super buff people or fully clothed people), and I’m having some trouble
with it, especially the back/scapula. Even with a handful of references and a
few anatomy books by my side I’m not 100% satisfied with it. Some parts don’t look natural
– 2 different muscles/bones don’t blend in well (maybe too many hard edges/lines?). But I've been at it too long
and so I've got to move onto the over items to hit my daily milestones,
something I’m determined to do these days.
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Zbrush sculpt WIP |
Should have the final highpoly done in the next few days.
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